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Thread: Incorporating the Delaware Wing-T to the Hurry-Up No-Huddle Philosophy

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    Join Date
    Feb 2018
    Cleveland, Ohio

    Default Incorporating the Delaware Wing-T to the Hurry-Up No-Huddle Philosophy

    When running the Hurry-Up No-Huddle, you have a number board that's used on the sidelines to help interpret plays. The board contains one row of colors (blue, yellow, black, green, and red), and three rows with digits 0 to 9. Using the colors can help you call plays in many forms of fashion. In the Gus Malzahn and Chip Kelly System, the boards are used solely for passing plays. With the Delaware Wing-T, you can incorporate the entire offense because of the three-digit play-calling system we all are familiar with. One example would be keeping the colors for determining how a play should be run. If you run 121 Bucksweep, the color red would tell your offense to run the play as is, the color blue would tell your offense to flip the play to 129 Bucksweep, the color green would indicate waggle, yellow can be for a dummy call to draw the defense off-sides, or use it as a "Plus 3" to audible 24 Trap or Gut call which would or used as a companion for the other colors, and the color black can direct your offense to run play-action solid, or your preferred primary passing combination. Always change the colors when preparing for each game or at half-time if you feel that the defense may be figuring out your color codes.

    When going at a fast tempo, you can use the one formation, multiple plays policy to establish such a pace. Before your offense takes the field after a change of possession, huddle them onto the sidelines with your play-caller and give them the first formation and play. Notify them which color or colors will be used to indicate a dummy call to draw the defense off-sides. After each down, say a color followed by the two-digit play to keep the pace going to snap the ball within five to ten seconds of the ball being put in play. You can always kill the tempo and have the offense check with your play-caller or the board if you see the defense has given you the opportunity for a big play, or to get out of a bad play due to the defenses over shifting to the point of attack. Going unbalanced can also help you enforce your desired points of attack and if an eligible receiver is not being acknowledged, your QB can use a swift cadence to indicate to the receiver to expect the ball, like June, July, or August because its the hottest months of the year.

    Side note: If you used Red or Blue Formations, they can be called 400/600 on the board. If you use the Loose formation, 500 would be placed on the number board and have your trips adjustment based on the play.
    Last edited by Colonel Perry; 01-14-2020 at 07:14 AM.

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